Board Thread:Clone Wars Adventures/@comment-4935956-20130725115253/@comment-4935956-20130922130132

Justjeulin wrote: Admiral Atom wrote: Um, no Kahar SWG was clearly a better game then CWA, and was amazing in the time when it first came out, they already had over twice the number of combat zones as CWA has current day, already had PvP, actual mounts and companions that would be useful! Flying mounts, X-Wings etc. Plus later in the game's time they had free roam space combat, something neither CWA or even TOR has. Nearly every update made to the game was to help improve it, unlike what SOE now does with CWA. If you actually played SWG you would know the difference... SWG may of had more bugs than CWA, but at least the gameplay you got from it was actually worth it, that was an actual MMO, CWA is barely even consider one. Next to SWG CWA is nothing but a joke, which is pretty pathetic given the fact that CWA is SOE's best attempt at a remake. This.

They should just kill CWA and make a Clone Wars (or something set between 19 BBY and 0 BBY) version of DCUO or SWTOR. Something where you can be anything you want, where you can go to planets and actually do new things all the time. Something where you feel your character means something and contributes to the game's world. If they want CWA to survive, I think they need to revamp it to make it a true MMO. I think mechanics should be similar to WoW, in which you can do stuff that's similar to WoW's Scenarios, Dungeons (same things as Flashpoints on SWTOR, except dungeons are 5-man), Raids (same as Operations on SWTOR, except raids are 10- and 25-man), Battlegrounds (PvP, basically same thing as Warzones on SWTOR), PvP Arenas (same thing as the new Warzone Arenas on SWTOR, except Arenas are 5-man), gear that actually gives you statistics (like SWTOR's gear), and much, much more.