User blog:DylanTBest/My exchange with the lead designer of CWA

I talked to the lead designer of CWA on Reddit.

I don't have exact answers for you, since I was off the project for quite a while by the time it was sunsetted, basically it wasn't making very much money, even with only 3-4 people on the team it was still not profitable and on top of that it required paying a ludicrously large royalty to LucasArts to use the license. It was losing money.
 * Dylan: Hi! I noticed you were the lead game designer for CWA so I wondered if I could ask you some questions regarding the game, assuming you would know.
 * 1) Theres a mildly big post-CWA community on Facebook, Wikia, Google+, etc. and all of them are wondering what the exact reason behind CWA being "sunsetted" was, are you able to give us a straight answer?
 * 2) What exactly is the legal details preventing someone from creating an emulation of the game people are able to play? Ever since the end of the game there has been dozens of groups claiming to be working on an emulator but most of them end with a claim saying SOE/the FBI gave them a cease and desist order.
 * las0m: Heya, yes! I'm glad you enjoyed CWA, it was a lot of fun to work on and I'm pretty proud of what we were able to build under the constraints we had (we were developing at the same time as TOR, so we had to do a lot of things to avoid what they were building - i.e. no random [dice rolls] for move resolution, action-based combat, etc.)

In terms of emulation, they'll always fight to shut that down. It infringes on copyrights in the software and the IP to run the game without "permission" from SOE/LucasArts.

I'm happy you enjoyed CWA. What was your favorite game in it or part of CWA as a whole?