User blog comment:KaharZamet/Reflecting on CWA: Why The Game Sucked/@comment-2000765-20150723160059

Part of why it flopped towards the end was because the developers never lived up to CWA's true potential. They became so enamored with world combat and character classes (in an effort to compete with TOR) they allowed the game's core (mini-games, campaigns, and mission instances) to rot. SOE tried to make the game something it was never meant to be.